I am a Game Developer, who has had experience in all fields of game development. Working in Design, Programming, Art, and Publishing, I am a jack of all trades. There's no job that I am not willing to tackle, and thanks to my education from UOIT I've learned to use all the tools at my disposal, and am ready to take on new and innovative projects and tools.
LEad VR Experience Designer at VR Headspace
April 2016 - Present
At VR Headspace, I work to create education & Training experiences, that allow users to accomplish tasks that may be unsafe, or is being researched. I work using Unity to create these interactive VR experiences, on multiple head-mounted displays, including HTC Vive, Oculus Rift, Google Daydream, and the Microsoft Hololens. I work with a team of contractors, and in-house staff constantly researching and working towards improving the experience we create.
Contract Unity Developer at Clockwork Elements
June 2014 - April 2016
While working on Kulipari: Battalions, Unity was the engine used, where I was Front-end development. Working to ensure the UI and backend of the game functioned without issue and meshed together perfectly, that Server and Client communicated efficiently and correctly, as well as merging IOS functionalities. Project functionality and uninterrupted gameplay was my main concern, and I was to be in charge of ensuring all bugs, and locks were resolved, quickly and effectively. Ensuring the efficiency of art assets, in terms of processor and physical memory used, was also an important task that I worked with our team artists to ensure a standard was maintained.
Lead Artist Locobot Inc.
April 2014- December 2015
Creating all 2D assets including logos, and marketing. Ensuring themes, and imagery for all projects created are well thought out and consistent. Working with the team of 3D artists to ensure art assets moving from concept to model and are of a consistent quality, and efficiently created to work well on Mobile. Using Photoshop, Illustrator, and Mudbox as my main toolset to create all the assets seen for Locobot and its projects.
2010 - present
2010 - present
University of Ontario Institute of Technology (UOIT).
Game Development and Entrepreneurship - Bachelors Information Technology
2010 - 2014
UOIT also allowed me to begin my time with Photoshop, being the lead artist for every project through my 4 years towards my degree. Spending all my free time using Photoshop for each and every aspect of my development. Integrating Mudbox into my development pipeline came during my second year when 3D models were introduced, so I have a strong understanding of the workings and pipeline of Mudbox.
Overall my education has brought me to where I am today, resourceful, experienced, and eager to learn, but most importantly, a hardworking and detail oriented Game Developer.