01 PROFESSIONAL

MY KNOWLEDGE LEVEL IN SOFTWARE

UNITY

95%

#C

90%

PHOTOSHOP

95%

ASP.NET

80%

SQL

75%

VIRTUAL REALITY

90%

 

I'M

aLEX bEDARD-rEID.

UNITY & GENERALIST DEVELOPER

I have worked in the Video Games Industry, as a developer, in both a Freelance and Corporate setting for over 5 years. Spending my professional time prototyping, developing, and publishing games and applications, I’ve accumulated a wealth of knowledge to further my passion for creating these artistic interactive experiences. In my spare time, I work to ever expand my knowledge of programming, art, design by working on case studies, coordinating meetups and networking with the development community.

02 PORTFOLIO

MY LATEST WORK. SEE MORE >

03 Experience

2016-2019

VR Headspace

Lead VR Experience Developer
I joined VRH at the very start I helped establish Virtual Reality training suites for both line-side and heavy equipment operation in manufacturing and industrial environments. I was tasked with developing both the front and back-end of the suites. I lead teams in prototyping future applications, creating assets for existing, as well as establishing and maintaining all code bases 

2010-2014

UOIT

Bachelor of Information Technology

UOIT provided me with four challenging years that helped my focus my creative energy. We created games and reviewed all aspects of game development from a low level view. While it presented me with knowledge it also allowed me to efficiently learn and research new topics, programming languages, and techniques. I continually return to provide students with industry knowledge, conduct research projects, and to help students find work once school is completed. 

2019-2020

Nessis Inc.

Lead Developer

After VR Headspace had closed, I moved to Nessis Inc. to continue working on some of the promising projects, while helping create new tools to be used in live products provided by Nessis. I helped manage a team of programmers on various projects ensuring that all deadlines were met and milestones were being met.

2014-2016

Clockwork Elements

Unity Developer
I was onboarded to Clockwork Elements to help create a freemium mobile strategy game Kulipari: Battalions. While the project was ultimately cancelled, I established my expertise as a front end developer, helping to implement effective design elements, intuitive UI and ensure that communication between both server and client were stable and functional. Our small remote team was talented and worked tirelessly through meetings reviews and revisions to create a fantastic project.

CONTACT

If you would like to contact me for work or have any questions regarding the work created please feel free to reach me,

  • 5847f98fcef1014c0b5e48c0
  • White LinkedIn Icon
  • White Twitter Icon
 
 
 

Created with Wix.com